Teachers in my opinon become designers when they are creating lesson plans for their students. Lesson plans fall under curriculums, and that is basically the scope that they design. Now within the frame of lesson plans they must create ways to attract their students attention. They must also find or design ways to get the students to retain the info being taught from the lesson as best as possible.
Select one of the followings and explain what it is and how it can be used in classroom:
I chose the IStopmotion, it is basically a product that deals with animation, you need a mac to use it, you can stop and start and filter out all types of different animations. I feel that this can be used in a classroom through it being very easy to use and very fun and appealing for the students. Now it can be used in a few ways to help them learn which is most important, it teaches structural thinking, teamwork, and really can be used in the science curriculum as far as making certain proceses in science more understandable to students by slowing them down.
Explain "Digital Storytelling by Kate Kemker:
Digital Storytelling is basically about students being creative as far as their storytelling abilities, they have to create a story that goes along with the story that the camera is telling. They will have to use a computer to edit everything, it seems pretty fun and easy to use. I am also sure that it is appealing to the students.
the editing is most important as it really depends on the students imagination.
What do you think it would work in your classroom?
I honestly do, due to the fact that students especially younger ones are exposed to a lot of stories. As a kid I would have loved to use one of these. This really makes the students more imaginative and better at creative thinking, we all know grammar, arithematics, and science are important, but creative thinking and imagination get over looked at times. This is the perfect thing to bring it out.
Mathematics is one of the most abstract subject-matter domains. Helping students to visualize mathematical concepts is very useful in helping students make math real. What other methods suggested in the textbook will also help make math more real to students?
Math is very abstract and speaking from personal it can be very confusing, the book has suggested a few ways in that it can be more beneficial to the student in terms of making them understand better. I feel the math lab helped me the most so thats what i would go with, when dealing with computers it always makes things difficult seem easier to deal with, especially when they breakdown the steps to difficult problems.
Is it possible to learn from TV alone?--that is, learn how to do something merely from watching TV instruction?
This depends on what type of learner you are, me personally i am a hands on/visual learner so it might work. They have yotutbe tutorials that I have learned from so I dont see how tv could be any different. Some people might even earn more from watching tv just becasue it captures your attention more than the regular teacher talking.
Crismond, D., Howland, J., Jonassens, D., Marra, R. M. (2008). Meaningful learning with technology. Columbus: Pearson, Merrill Prentice Hall